Seven pieces to open with

Fall Race 3D

An obstacle race focused on reading moving platforms, choosing a stable opening, and avoiding long recoveries after a fall.

Fall Race 3D is a last-runner-standing obstacle race. Level 1 is stitched from 7 course pieces, most pieces end your run at a line 60 units below the floor, and 20 AI runners are set loose alongside you.

Fall Race 3D is a last-runner-standing obstacle race. Level 1 is stitched from 7 course pieces, most pieces end your run at a line 60 units below the floor, and 20 AI runners are set loose alongside you.

Fall Race 3D is a last-runner-standing obstacle race. Level 1 is stitched from 7 course pieces, most pieces end your run at a line 60 units below the floor, and 20 AI runners are set loose alongside you.

LevelLoop wrote this play brief. The playable file, artwork, and runtime are delivered by an external game service. LevelLoop keeps supporting rights records for the catalog on file.

ShelfRacing
Fall Race 3D

Course pieces, not one track

Level 1 is seven pieces long

The config that ships with the game names 17 level bands. Level 1 is 7 pieces, levels 2 and 3 are 8 and 9, levels 11 to 15 are 14, levels 16 to 50 are 15 or 16, and from level 101 upward the band is 20 pieces, which is the endless shape. A level is therefore a chain of pieces rather than one long track.

Fall Race 3D menu: a coin counter reading 0 beside a mute icon, the logo, a Skin button, a yellow Double Start button with a small red badge and the line Click on the screen to start
Observed 2026-10-04 in Chrome at 1280×800: the menu shows the coin counter at 0, a mute icon, a Skin button, and the yellow Double Start button with a small red badge over the line Click on the screen to start, with two runners waiting on the chevroned start platform behind it.

Eighty units is the standard piece

86 pieces ship in that config and 79 of them are 80 units long; the rest run 170, 205, 250 or 270. So most of a level is the same rhythm repeated, with the long pieces saved for the transitions.

Width and death lines

Thirty units wide at the start, four at the tightest

Piece widths are set per piece and run 30, 25, 20, 10, 8, 6 and 4 units. Only one piece uses the 30 and it is the opening; 16 pieces are 20 wide and 12 are 8 wide, so the corridor narrows quickly once the run is under way.

The fall line is a height, not a timer

The fall that ends a run is measured below the piece you were on: 60 units down on 47 of the 86 pieces, 80 down on 14, 70 down on 11, and as deep as 190 on the longest drops. A miss near the start of a run usually recovers, and the same miss late in a chain does not.

The 20 AI runners ship with four speed bands: 35 to 40, 36 to 42, 37 to 44 and 37 to 46 units a second. The level-select rule the build itself prints is Only The First Go To The Next Level, so a run is a race for first rather than a survival count.

Skins, coins and the video button

Twenty-four skins, and the cheap one is 5,000 coins

24 skins ship in three groups. One costs 5,000 coins, the next costs 6,000, nine of them sit at 15,000 coins plus one video, and the top of the list reaches 600,000 coins with 4 videos. The panels that sell them carry matching copy: Lock Now on a locked skin, No Use Now on one you cannot wear yet, Match Your Own Skin. on the store and Lack Of Coins when the balance is short.

Two ways to top the balance up

Get 100 Coins is the rewarded-video payout. The yellow button on the menu is the other one: its handler is named btnDoubleStart and the string that ships beside it reads Current Level Gains x2, so it doubles what the level pays rather than what you carry.

The menu shown in this capture puts three of those controls on one screen: a Skin button, the Double Start button and the coin counter, which reads 0 on a fresh profile.

Race answers

Piece counts, fall lines and skins

These answers stay with the numbers in the build's own config: how many pieces a level holds, how far you can fall, and what the shop charges.

What is on the Fall Race 3D menu?

A coin counter at 0, a Skin button, a sound toggle, and a yellow Double Start button carrying a red Recommended badge over the line Click on the screen to start.

How long is a level?

Level 1 is 7 course pieces, levels 2 and 3 are 8 and 9, levels 11 to 15 are 14, levels 16 to 50 are 15 or 16 pieces, and from level 101 upward the band is 20 pieces. Most pieces are 80 units long.

What actually ends a run?

Dropping below the piece's death line. It sits 60 units below the floor on 47 of the 86 pieces, 70 below on 11, 80 below on 14, and once as deep as 190.

How fast are the other runners?

The 20 AI runners ship in four speed bands: 35 to 40, 36 to 42, 37 to 44 and 37 to 46 units a second.

How much does a skin cost?

One costs 5,000 coins and the next costs 6,000. Nine sit at 15,000 coins plus one video, and the top of the list reaches 600,000 coins with 4 videos. A short balance answers with Lack Of Coins, and a rewarded video pays Get 100 Coins.