A low-poly 3D runner where a mosquito flies a raised desk-top course toward doors carrying x2 and +8, with two upgrade cards priced at 500 coins before you set off.
LevelLoop wrote this play brief. The playable file, artwork, and runtime are delivered by an external game service. LevelLoop keeps supporting rights records for the catalog on file.
ShelfArcade
Two doors, two gate values
The run opens in front of a pair of doors
Level 1 starts with the mosquito hovering over a glowing circular marker on a raised path, and two doors already visible ahead carrying gate values. In our captures the left door read x2 with +8 and the right door read x2 with +10, and the same track threw up +15, x3 and a divide by 2 further along. The bar across the top prints the level in the centre as LEVEL 1, with a reward button showing 2000 on the left and the currency counter reading 0 on the right.
Observed 2026-10-04 in Chrome: level 1 opens with the mosquito on a glowing marker, two doors ahead reading x2 with +8 and x2 with +10, and the Number and Award cards waiting below with their Give up, Receive and Free options.
Two cards decide what you walk in with
Below the field sit two cards headed Number and Award. Both begin at level 1 and both quote the same price, 500 coins, to buy the upgrade outright. Beside that price each card carries a blue Give up button, a yellow Receive button and a Free slot that asks for a video, so the paid route and the free route sit side by side on the same card rather than on separate screens.
Where the numbers come from
The field has one counter worth watching
The run screen is built from a layout file that names its own parts, and two of them are telling: a counter that starts at 0, and a pair of prompt images the build calls the click attack and the strongest attack. The counter is the one that matters, because everything on the path exists to change it - the doors ahead are the whole reason the number moves.
The course is a desk, not a board
The scene is low-poly and built from office furniture: a monitor, stacked books and shelving sit either side of the raised grey path, with coloured crystal shards floating beside the mosquito. It is a 3D space rather than a flat lane, so the two doors ahead of you are also the two routes you can actually see, and picking one is a spatial choice rather than a menu choice.
The screen files behind the interface are authored at 720 by 1280, and the loading art carries the publisher mark VOODOO.
One level number, no total
The level number is the only progress readout
LEVEL 1 is written in the centre of the top bar and a stage counter beside the shop starts at 1. Nothing else on the screen reports progress - there is no map, no star count and no percentage - so the level number is the only readout you get. The permanent fixtures around it are the shop button, the sound toggle, the coin counter and the free reward button showing 2000.
Buying into a run
Both cards ask for the same 500 coins at level 1, which is a large number next to a counter that starts at 0. That is why the Free slot sits on both cards instead of one: the alternative to saving is a video, and the card layout puts that alternative directly under the price rather than behind another screen.
Mosquito Bites FAQ
Cards, doors and the one level readout
These answers stay with what the level screen and its layout files actually carry: two upgrade cards priced at 500 coins, two doors with a multiplier and an addition on each, and a single level number in the top bar.
What are the two cards at the start of a level?
They are headed Number and Award and both sit at level 1 when you first arrive. Each one shows a buy price of 500 coins beside a blue Give up button, a yellow Receive button and a Free slot that asks you to watch a video.
What do the numbers on the doors mean?
The two doors ahead of the mosquito carry a multiplier and an addition together. Our captures read x2 with +8 on the left door and x2 with +10 on the right, and other gate values seen on the same track include +15, x3 and a divide by 2.
How many levels does the game show?
One is all the screen tells you. The level number is printed as LEVEL 1 in the centre of the top bar and the stage counter beside the shop starts at 1; the interface gives no total anywhere we could see.
What does the game look like while you play it?
A low-poly 3D desk. A monitor, stacked books and shelving line a raised grey path, coloured crystal shards float beside the mosquito and it hovers over a glowing circular marker as the doors come up. The top bar carries the level, a 2000 reward button and a currency counter reading 0.