First-run brief / Puzzle

Drawmaster2

A drawn-trajectory puzzle where the sketched route sends an object through targets and around obstacles.

LevelLoop wrote this play brief. The playable file, artwork, and runtime are delivered by an external game service. LevelLoop keeps supporting rights records for the catalog on file.

ShelfPuzzle
Drawmaster2

Signal 01 / Board condition

Board condition

The round is complete when the sketched route has sent the object through the targets and around the obstacles. Choose the target order before drawing and build a smooth route around the tightest obstacle. Leave visible clearance at corners and preserve direct sections where no hazard requires a turn. Every unnecessary bend adds another place for the moving object to drift.

What to notice

Choose the target order before drawing and build a smooth route around the tightest obstacle. Leave visible clearance at corners and preserve direct sections where no hazard requires a turn. Every unnecessary bend adds another place for the moving object to drift.

Signal 02 / First clue

First clue

Start by choosing the target order and leaving visible clearance around walls before starting the line. Hold and draw the full route with a mouse or finger, then release to test it.

Input to expect

Hold and draw the full route with a mouse or finger, then release to test it.

Signal 03 / Input and response

Input and response

Replace tight corners with smoother curves at the exact point where the moving object collided. When the object clips a wall, adjust the curve nearest that contact point and keep the successful remainder of the route. Replacing the full line makes it difficult to tell which earlier section was already correct.

A smaller retry

When the object clips a wall, adjust the curve nearest that contact point and keep the successful remainder of the route. Replacing the full line makes it difficult to tell which earlier section was already correct.

Signal 04 / A useful opening

A useful opening

What should I plan before drawing the first route?

Choose the target order before drawing and build a smooth route around the tightest obstacle. Leave visible clearance at corners and preserve direct sections where no hazard requires a turn, because every unnecessary bend adds another place for the object to drift.

The moving object clips a wall, what do I adjust?

Change the curve nearest that contact point and keep the successful remainder of the route. Replacing the full line makes it difficult to tell which earlier section was already correct.