Signal 01 / Play target
Play target
The round is complete when you win a head-to-head basketball duel by releasing through a clean window. Create a clean shooting window before releasing the ball. Track both the basket and the opponent, move away from the defender's coverage, and shoot from a position that leaves enough separation for the release animation to complete.
What to notice
Create a clean shooting window before releasing the ball. Track both the basket and the opponent, move away from the defender's coverage, and shoot from a position that leaves enough separation for the release animation to complete.
Signal 02 / Set the attempt
Set the attempt
Start by tracking the opponent's position relative to the basket and moving toward an angle they cannot cover quickly. Use the displayed directional, drag, or swipe controls for movement and shooting.
Input to expect
Use the displayed directional, drag, or swipe controls for movement and shooting.
Signal 03 / Timing signal
Timing signal
After a block, create separation before shooting again instead of repeating the same release point. If shots are repeatedly blocked, the problem begins before the release. Change the approach angle or wait for the opponent to move, rather than firing faster from the same covered position.
A smaller retry
If shots are repeatedly blocked, the problem begins before the release. Change the approach angle or wait for the opponent to move, rather than firing faster from the same covered position.
Signal 04 / Adjust the next play
Adjust the next play
What should I practice first?
One set of controls — directional, drag, or swipe — moves the player and releases the shot. A calm, unhurried gesture is easier to repeat than a rushed one, and repeatability is what builds scoring timing.
Why do well-aimed shots still get blocked?
A straight line to the basket is not enough when the defender stands in it. Step away from their coverage first, then release from the open angle so the ball starts its flight clean.